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BioShock 2 Cheats

BioShock 2

Cheat Codes:
------------
Submitted by: David K.

You will need to allow hidden files and folders to be shown in order to edit this
particular ".INI" file. Use a text editor to edit the "User.ini" file found in the
following locations:

* Windows XP: "C:\Documents and Settings\\Application Data\Bioshock2\" 
* Windows Vista: "C:\Users\\AppData\Roaming\Bioshock2\ 

Set a key binding in the "User.ini" file to any of the following codes (for example,
"F10=god"). Then, press the corresponding key during game play to activate the
corresponding cheat function. 
Note: Any active codes are disabled when a new area loads or intermission sequence 
plays. 

Code                             Effect
----------------------------------------
god                            - God mode
igbigbucks                     - $600
givebioammo                    - Refill EVE
GiveItem 9999 ShockGame.ADAM   - 9999 ADAM 
fly                            - Flight mode
ghost                          - No Clipping mode
teleport                       - Teleport to pointer
slomo [0.1 to 9.9]             - Set game speed; "1.0" is default
givehealth                     - Full health
killpawns                      - Kill all enemies on level
walk                           - Disable Flight and No Clipping modes
suicide                        - Suicide 


Telekinesis for Free:
---------------------
You can use Telekinesis to pull normal items toward you without using any 
of your Eve reserve. Your Eve is only used up when you release the trigger
and throw an item using Telekinesis. This means you can use Telekinesis to
pull items like ammo and first aid kits toward you to grab without wasting
any meter. However, if you grab an item that you've already maxed out, 
you'll be stuck holding it with Telekinesis--or releasing the trigger to 
throw it and waste your meter.

However, if you pull up the plasmid wheel and select another plasmid attack, 
you can release the trigger to drop the item without Telekinesis automatically 
throwing it. This way you won't waste any meter dropping an item that you 
can't carry. This also works for pulling electrified trip wires out of walls.
Pull the item toward you with Telekinesis and, without releasing the trigger,
pull up the plasmid wheel to select another plasmid. When you close the 
plasmid wheel and release the trigger, you'll simply drop the item. 
No Eve meter spent.


Rumbler Fumble:
---------------
When you fight a Rumbler -- the Big Daddy with rockets -- use telekinesis 
to grab the rockets it fires and turn them back towards it for an easy victory.


Hacking for Loot:
-----------------
When you hack a vending machine, stop the needle in the blue section for free
ammo or a free eve. When you hack a health station with the same strategy to 
get a first-aid kit.


Buddy Bots:
-----------
* When security bots appear after an alarm is triggered, hack them and they will
  stick around and fight for you. You may want to stun them with an electric 
  attack first.

* There is an easy way to collect Security Bots to fight with you. First, locate a
  Bot Shutdown Panel that is quickly accessible near a vending machine. Hack the 
  vending machine, but stop the pointer on the red to activate the Security Bots 
  to come for you. Quickly run to the Bot Shutdown Panel and throw the switch. 
  Then, locate a deactivated Security Bot and hack it. That Bot is now aiding you.
  Note: You can only have two Security Bots aiding you at one time.


Weapon Upgrade stations:
------------------------
Weapon Upgrade stations can be found at the following locations.

1. Ryan Amusements: Going to get the ticket.
2. Ryan Amusements: After the family display, through the door.
3. Pauper's Drop: From Journal 039, go out the door, down the stairs.
4. Pauper's Drop: In the back of skid row, in the limbo room. It will be behind.
   the stage.
5. Pauper's Drop: After breaking into hotel, when you are going through the halls, 
   you will go through a hole. To your left you will see a blue sheet. To the right
   is the station. 
6. Siren Alley: In Mermaid Lounge, go upstairs hack the gate. Drop through a hole 
   in the floor. 
7. Siren Alley: Just before Pump station 5. 
8. Dionysus Park: Behind the door, combination 1080. 
9. Dionysus Park: On the path to the train. 
10. Fontaine Futuristics: After you destroy the flying Gil bot, you can enter where
    you get access to laboratory. 
11. Fontaine Futuristics: After you turn on the lights, it will be in the bottom of
    the holding cells area. 
12. Persephone Outer: On your left. 
13. Inner Persephone: After you gain access to Sinclair look back in the room.
14. Inner Persephone: Just after ward B in the room with the rocket turret.


Alternate endings:
------------------
There are six alternate endings: rise to surface (good and evil), abandoned (good and 
evil), and the standard ending (good and evil). 

-=Good endings=-
* Rescue all Little Sisters that you dealt with and spare Grace Holloway, Stanley Poole, 
  or Gilbert Alexander. 
* Rescue all Little Sisters That you dealt with and kill Grace Holloway, Stanley Poole, 
  and Gilbert Alexander. 

-=Standard endings=-
* Rescue at least one Little Sister and harvest at least one Little Sister. Choose to die
  at the end and spare Grace Holloway, Stanley Poole, and Gilbert Alexander. 
* Rescue at least one Little Sister and harvest at least one Little Sister. Choose to die
  at the end and kill Grace Holloway, Stanley Poole, or Gilbert Alexander. 

-=Bad endings=-
* Rescue at least one Little Sister and harvest at least one Little Sister. Choose to live
  at the end and spare Grace Holloway, Stanley Poole, and Gilbert Alexander. Alternately, 
  harvest all Little Sisters that you dealt with and spare Grace Holloway, Stanley Poole, 
  and Gilbert Alexander. 
* Rescue at least one Little Sister and harvest at least one Little Sister. Choose to live
  at the end and kill Grace Holloway, Stanley Poole, or Gilbert Alexander. Alternately, 
  harvest all Little Sisters that you dealt with and kill Grace Holloway, Stanley Poole,
  or Gilbert Alexander. 


Easy Security research:
----------------------- 
Locate a hackable vending or health machine next to or near a Bot Shutdown Panel. Hack 
the machine and stop the pointer on the red to activate the Security Bots to come for you.
Quickly turn and snap the camera on one then shut them down at the panel. The disabled bot
is still highlighted by the research camera and you can research Security easily. 

Wait for a Splicer to trip an alarm, causing two security bots to show up. Start rolling 
the Research Camera on one bot while it's killing the splicer and then shoot at it with 
one of the rapid fire weapons like the machine gun or the rivet gun. This should yield 
600-800 research points per bot and there's no risk involved. Note: The fire ammo for the
shotgun incurs massive bonuses for research, so zapping a Splicer and then hitting it with
a few rounds repeatedly can yield up to 1100 research points depending on which Splicer 
and which research tonics one is using.


Easy XP in Multiplayer mode:
----------------------------
Have a friend join your game while it is in progress on any team-based game, putting him 
or her on the other team. Find a turret anywhere in the map, and make sure there is nobody 
around. You and your friend can hack the turret back and forth for 10 XP per hack. Repeat 
this as many times as desired.


Defeating Big Sisters:
----------------------
Before you fight the second Big Sister (if you are harvesting ADAM but saving the girls),
you will get an Enrage Plasmid. There are two bodies to scrounge ADAM from. One is more 
easily securable, which has a security camera, a rocket launcher bot, and a large puddle
of water in this area. The Big Daddy comes back multiple times. If you drop off the little
girl in her hole near here, you can wait for the Big Sister to show up. Then, enrage the 
Big Daddy so that he will take on and kill the Big Sister. 
Your only concern will be Splicers and the Big Daddy after he is done with the Big Sister.


Door codes:
-----------
Enter one of the following codes to open the corresponding door. 

-=Adonis Luxury Resort=- 
Door near rubble with code written backwards on glass: "1540" 

-=Pauper's Drop=- 
The Clinic: "0047" 

-=Siren Alley=- 
Maintenance Area: "1919" 

-=Dionysus Park=- 
Power of the People Machine door: "080" 

vFontaine Futuristics=- 
Plasmid Theater: "5254" 

-=Inner Persephone=- 
Watch Tower: "2673" 
Recreational Therapy: "4146" 


Easy "9-Irony" achievement:
---------------------------
After you get your first Little Sister in Ryan Amusements, she will take you back into 
the main hall of Ryan Amusements to collect Adam. While she is collecting Adam, Splicers
will attack, breaking down the door to the next part of the level. After going through the
door, there will be a desk on the left with an animatronic Andrew Ryan sitting behind it, 
and near a cabinet behind him is a golf club. Use Telekinesis to pick up the club, then 
shoot it at the Andrew Ryan animatronic to get the "9-Irony" achievement.


How to Easily Pass the Last Fight:
----------------------------------
If you have fully researched the Houdini Splicer, and have natural camouflage equipped,
then you're in luck. Just before the last fight, stand still for a couple of seconds. 
You will go invisible. When you are invisible no one will attack you. Don't move because
you'll become visible, and when you do everything will attack you, and you can't turn 
invisible while being hit. Eventually Eleanor will say she can fight, and at that moment 
summon her. She will distract and fight everyone, allowing you to go invisible again. 
Eventually she will kill everyone so you can escape.
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PC Games Cheats for BioShock 2

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